Research

Research

Research
1. Social Robot: Breathing Exercises
https://scazlab.yale.edu/sites/default/files/files/ROMAN%202022%20anxiety.pdf
The study introduces Ommie, a robot designed to guide users through deep breathing exercises, which has led to a significant reduction in anxiety levels. (1)
https://idea.nursing.ubc.ca/2023/01/14/stress-relief-robot/
The CALM Robot is an intelligent stress-relief device that utilizes tactile feedback to guide users through slow deep breathing exercises. This approach can effectively help manage chronic pain, decrease muscle tension, and alleviate stress and anxiety. (2)

2. Social Robot: News (e.g.香港新聞)
https://consortiacademia.org/wp-content/uploads/IJRSET/IJRSET_v3i2/844-3205-1-PB.pdf
This research has suggested that seniors who use online social networks and stay informed about society happenings can enhance their cognitive function and reduce feelings of loneliness. (3)
https://www.researchgate.net/publication/382158483_The_effects_of_online_media_use_on_the_mental_health_of_Chinese_older_adults_a_multiple_indicators_multiple_causes_MIMIC_model
This research indicates that using social media, including news platforms, can enhance the mental health and quality of life of Chinese seniors. (4)

3. Magos Game: Storytelling
https://engineering.asu.edu/fall2020/storytelling-robots-set-to-provide-dementia-relief/
This article discusses storytelling robots as a method of conversational therapy to combat feelings of depression, isolation, and aggression in people living with dementia. Storytelling can promote a sense of accomplishment, raise self-esteem, improve creative and verbal skills, improve social interaction, provide therapeutic communication opportunities and ease the pressure to remember. (5)
https://www.media.mit.edu/projects/collaborative-robot-storyteller/overview/
This project explores social robots that collaboratively exchange stories with children, improving their linguistic and storytelling skills. (6)

4. Magos Game: Sudoku
https://pmc.ncbi.nlm.nih.gov/articles/PMC5881687/
Research suggests that engaging in Sudoku can influence episodic memory and grammatical reasoning. Puzzles such as Sudoku may be related to preparatory attention, working memory, target detection, and monitoring of response accuracy (7)

5. Social Robot & Games: SEN students
https://drive.google.com/file/d/1jm-gwUdYVaAjow4ej0DyrGEDCHF_rqQ1/view
This paper indicates that social robots can provide significant benefits for students with special educational needs, particularly for children with autism.
The paper also introduces two types of games that can be offered by social robots: activities aimed at enhancing social and communication skills, and games designed to target higher-order neurocognitive processes. These activities can help children with special educational needs (SEN) improve their cognitive functions and social skills. (8)

References:
1.⁠ ⁠A Social Robot for Anxiety Reduction via Deep Breathing
https://scazlab.yale.edu/sites/default/files/files/ROMAN%202022%20anxiety.pdf
2.⁠ ⁠CALM Robot – UBC IDEA Lab – The University of British Columbia
https://idea.nursing.ubc.ca/2023/01/14/stress-relief-robot/
3.⁠ The impact of senior citizens’ use of online social networks on their cognitive function
https://consortiacademia.org/wp-content/uploads/IJRSET/IJRSET_v3i2/844-3205-1-PB.pdf
4.⁠The effects of online media use on the mental health of Chinese older adults: a multiple indicators multiple causes (MIMIC) model
https://www.researchgate.net/publication/382158483_The_effects_of_online_media_use_on_the_mental_health_of_Chinese_older_adults_a_multiple_indicators_multiple_causes_MIMIC_model
5.⁠Storytelling robots set to provide dementia relief – Ira A. Fulton Schools of Engineering
https://engineering.asu.edu/fall2020/storytelling-robots-set-to-provide-dementia-relief/
6.⁠Overview ‹ Personalized Robot Storytelling Companion – MIT Media Lab
https://www.media.mit.edu/projects/collaborative-robot-storyteller/overview/
7.⁠Cognitively Stimulating Leisure Activity and Subsequent Cognitive Function: A SHARE-based Analysis – PMC – PubMed Central
https://pmc.ncbi.nlm.nih.gov/articles/PMC5881687/
8. Interactive Social Robots in Special Education
https://drive.google.com/file/d/1jm-gwUdYVaAjow4ej0DyrGEDCHF_rqQ1/view

 

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